XIV Field Operations - Occult Crescent

What We Know About Occult Crescent (as of 5/24/25)

Occult Crescent will be released in Patch 7.25 on May 27th 2025.
FINAL FANTASY XIV Letter from the Producer LIVE Part LXXXVI
Thank you to Miuna and iluna minori in the FFXIV Reddit discord for translating much of the information in the live letter that is used here.
Additionally thank you to those in FOE and Savage Slimes who helped translate additional images.

How to Start and the Knowledge Leveling System

The only requirements to start Occult Crescent are to have completed the MSQ quest "Dawntrail" and to have a combat job at level 100.

Entering will work the same way as BSF and Zadnor with a limit of 72 players per instance.

Entry Slide from Live LatterHow To Start Slide from Live Latter

Leveling will work similarily to Eureka with leveling being focused on chaining enemies above your Knowledge Level.

To alleviate issues with Eureka's leveling system they have implemented a new party sync option when someone in the party is 3+ levels above the lowest leveled person allowing them to sync down to everyone still gets exp.

Like Eureka, dying then returning to start will cause you to lose exp and lose levels as well.

Killing enemies grants both Knowledge and Phantom Job EXP.

Entry Slide from Live LatterEntry Slide from Live Latter
Knowledge Level Sync Slide from Live Latter

Phantom Jobs

There will be 12 total phantom jobs + freelancer on 7.25 release. Bard, Monk, and Knight can be obtained from a quest at the start.

Phantom Jobs will have their own levels separate from Knowledge Level, these levels will unlock Actions and Traits for each Phantom Job.

Phantom Jobs can have up to 5 actions and have a new Duty Action UI element to deal with the increase. Keyboard & mouse users can drag and drop actions onto their hotbars.

Some Phantom Jobs will also have traits.

Image of the Job ListImage of Job ActionsAnother image of the Job List

Known Jobs

Thank you to Neru Neru for Translations and O'palt for documenting in this doc.
All info in this section is supplied from that doc.
Speculations are marked with Italics and are based on FFV info.

Freelancer is the default job.

Actions
  • Occult First Aid: Restores 30% of your Max HP.
  • Occult Treasure Search: Look up the number of treasure boxes in the current Crescent Island field.

Bard is unlocked in a starter quest.

Actions
  • Lvl 1: Song of Attack: Some kind of attack buff
  • Lvl 2: Romeo's Ballad: Likely an enemy-side debuff
  • Lvl 3: Mighty March: Likely a regen
  • Lvl 4: Hero's Rime: Raises party level in FF5, may be a rez since it shares a similar name to Spirit of the Remembered.
Traits
  • Lvl 2: Song Effectiveness Up

Monk is unlocked in a starter quest.

Actions
  • Lvl 1: Phantom Kick: Some kind of single-target damage probably
  • Lvl 2: Occult Counter: Likely a counter effect, maybe like Damnation?
  • Lvl 3: Counterstance: Increases chance to counter at cost of defense in FF11
  • Lvl 5: Occult Chakra: Likely a self-heal
Traits
  • Lvl 4: Kick Effect Up 1
  • Lvl 6: Kick Effect Up 2

Knight is unlocked in a starter quest.

Actions
  • Lvl 1: Guard: Likely reduces damage taken.
  • Lvl 2: Prayer: Some kind of healing spell
  • Lvl 3: Occult Heal: Some kind of heal spell
  • Lvl 6: Oath/Vow: Maybe some kind of tank stance?
Traits
  • Lvl 4: Guard Effectiveness Up
  • Lvl 5: Prayer Effectiveness Up

Time Mage's unlock is unknown.

Actions
  • Lvl 1: Occult Slow III: Slow target and area around it by 80% for 30 seconds.
  • Lvl 2: Occult Comet: 500 potency AoE damage. 8 second cast time & 60 second cooldown, affected by GCD speed
  • Lvl 3: Occult Mage Masher: Reduces target's magic damage by 10% for 60 seconds. 30 second cooldown.
  • Lvl 4: Occult Dispel: Remove one buff from the target.
  • Lvl 5: Occult Quick: For you or one ally. Grants 20 seconds of a 10% weaponskill/autoattack/recast timer increase and makes all spells instant casts. Also grants 10 seconds of a 50% movespeed increase. likely 120s CD

Additional Known Jobs

  • Geomancer: Live Letter LXXXV and Korean Fan Fest
  • Ranger: Live Letter LXXXV and Korean Fan Fest
  • Berserker: Live Letter LXXXV and Korean Fan Fest
  • Chemist: Live Letter LXXXV and Korean Fan Fest
  • Cannoneer: Live Letter LXXXV and Korean Fan Fest
  • Thief: Korean Fan Fest
  • Oracle: Korean Fan Fest
  • Samurai: Korean Fan Fest
Image of the Job ListImage of additional JobsImage of the Job List shown on the KR stream

The Zone: Southern Horn

Occult Crescent: Southern Horn is the zone being released in patch 7.25.

This zone is notably quite large compared to existing foray zones and includes a total of 5 aetherytes. All aetherytes can be unlocked immediately with no level requirement as long as you can get to them

Within the zone there will be FATEs (Bozja Skirmishes), Critical Encounters (Bozja Critical Engagements), and Magic Pots (Eureka Bunnies) as well as the usual enemies for you to kill.

Unlike Bozja, CEs in OC will require you to walk to them and stand in the circle in order to join. Additionally, all 72 people in instance can join all CEs.

The Southern Horn will also include treasure chests throughout the instance for players to find.

IL Sync for the instance is 700 and has the same entry message as Eureka so it's likely stats will not be set. This means best in slot will likely be mostly melded Neo-Kindom with some current IL 760 gear.

Image of the South Horn MapSlide explaining CEsImage of YoshiP standing in front of a CEImage of YoshiP standing in a CEAn image of a fight with 3 enemies, all the same model but with different colors, likely from FTSlide explaining Magic PotsSlide explaining treasure in the wild

The Raid: Forked Tower

Forked Tower will be a 48 person raid joined from inside Occult Crescent: Southern Horn.

Unlike past raids it seems to be spawnable anytime by players in instance. 16 players must obtain and use 16 "ciphers" in a designated location to enter.

It seems to use a combination of Bozja's Priority Deployment system along with BA's Aetheric Stabilizers as using a cipher will grant you priority but will not guarantee entry.

Forked Tower contains hidden rooms.

This instance will have Resurrection Restriction.

Per an interview with Famitsu, players will need to find phantom job combinations that will assist them in clearing Forked Tower.

Slide showing forked towerSlide showing forked tower's spawn and entry conditionsA Splitting Path Seen in FTAn image of a fight with 3 enemies, all the same model but with different colors, likely from FT

Roadmap

7.4X will add new Phantom Jobs and 7.5X will add a new area, likely to be around the size of Southern Horn, as well as even more Phantom Jobs.
Image of the Occult Crescent Roadmap

Additional Notes

Bozjan Field Records have returned as Crescent Isle Notes.
Image of the Crescent Isle Notes

There are 2 new currencies, Enlightenment Silver and Gold Pieces, though it is not clear how they will be used.
Image of the 2 new currencies

There will be gear that increases stats in the content (similar to Elemental+2 gear in Eureka). It is unclear from translations exactly how powerful this bonus will be or when we will get it.
The gear shown below is tied to OC but we cannot confirm that it is the stat increasing gear.

OC Armor from the 7.2 Media page